So best way if you don't know how to attack to get a winner hit then accept you loose heroes. If you introduce any of the items listed above you know lot of people will using their voting alts to lock down to feasting hall so their main won't even loose 1 hero at all. it's always been part of the game and will prob stay part of the game. refresh heroes from diff cities to keep them above loy 80, make sure your hero doesn't loose the fight, never seen anyone loose a hero when they won the fight (except sb's) or accept you loose heroes when you attack. Cpl thing att'ers need to do, first make sure hero loy stays up by using medals. To counter it maybe evony can make sure heroes that have loy over 80 don't get capped. The hero capping hasn't changed its the fleet feet and the bot hitting that made you loose heroes more often. Sure it's weird that heroes with a loy at 100 get capped.Īlthough people cry a lot that they refuse to port because they will loose their heroes, Did they forget that by using fleet feet the heroes are used 8 times more often in the same time it took before to attack. I do not think evony should change the hero capping rule on it's own. I'm probably most in favour of a buff that would make losing heroes harder, a buff that can be either won on the wheel or at least acquired like FF, BGs, etc. Therego, to stimulate the game as it ought to be, I think opposition to reform in this area is illegitimate. There can only be defending if there is attacking. But I do think there is pressing need for change to get people attacking. I'm unsure which strategy listed above or others would be most appropriate. Our allies, many in our alliance, and particularly our hostiles have simply lost interest and there is little if any incentive to attack. I'm in the only alliance in my server that still attacks and is active enough to play the war game. In some situations the defender can be inherently disadvantaged and this is a good aspect of the game. In regards to feeders, its one way to hinder an attackers progress. I'm of the opinion that hero loses compensate a defender that may not necessarily choose the time of the battle. Here are some of the suggestions I have heard including 90s suggestion above:Ħ) Cool down to even release capped heroes - 1 hour - 2 hours - 8 hoursI've followed a lot of threads on the subject and have been thinking about reform in this area of the game. Seems the issue on hero capping is the nocapture configuration within the defending bot. There have been several suggestions during many discussions. I wanted to start a new thread on suggestions to avoid the hero capping nonsense. Now THAT will mess up the HHs stolen big time might create permanent ownership and I am not in favor of thisĦ) Cool down to even release capped heroes - 1 hour - 2 hours - 8 hours Ridiculous.ģ) Eliminating or limiting the hero cap bit would put more LH/HH heroes back onto the battlefieldĤ) Restrict hero cap to heroes with less than 50 energy/loyaltyĥ) Stone of Finding to use on released heroes. Many players have lost 70+ heroes in a battle. Here are some of the suggestions I have heard including 90s suggestion above:ġ) Infinite energy buff and uncapable buffĢ) Cap/release limitation. And best part is are HH and LH will get some action :-)I wanted to start a new thread on suggestions to avoid the hero capping nonsense. Infinite energy for 3 hours and uncapable for 3 hours, put on a few fleet feet and we finally have a way to kill those massive troops counts on the earlier servers in record time, attacking no longer becomes a chore that takes forever. Combined this item with the item i recommended a few months ago would be awesome.
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